Prelude to Murder

Interested in building a game with the pixel-art ECS game engine, Murder? Let’s get started.

Murder incorporates a solid ECS framework with the time-tested FNA framework. The result: a hot-reloadable engine that is great for game jams and, before long, full production games. The Murder engine comes with several killer features right out of the box:

  • Open source - Edit anything and everything you need
  • Integrated asset management with a customizable “Architect” editor
  • Hot Reloading for quick, painless code updates
  • Analyzers and Generators to provide instant Intellisense support
  • Integral “save” system for carrying player data forward
  • Support for custom shaders
  • Dialogue system (Gum)
  • ECS architecture (Bang)
  • Seamless integration with the Aseprite pixel art editor
  • Solid foundation based on FNA
  • Runs anywhere FNA does: Windows, Mac, Linux, Android, iOS, Xbox One, XBox Series S|X, Nintendo Switch, etc.

Many thanks to @isa and @saint11 for making Murder available to us!

Let’s go!

Ready to get started? Start with the “Hello, Murder!” game and move on from there:

Resources

History

If you’re looking for the old version it’s here:

September Walkthrough