Prelude to Murder
Interested in building a game with the pixel-art ECS game engine, Murder? Let’s get started.
Murder incorporates a solid ECS framework with the time-tested FNA framework. The result: a hot-reloadable engine that is great for game jams and, before long, full production games. The Murder engine comes with several killer features right out of the box:
- Open source - Edit anything and everything you need
- Integrated asset management with a customizable “Architect” editor
- Hot Reloading for quick, painless code updates
- Analyzers and Generators to provide instant Intellisense support
- Integral “save” system for carrying player data forward
- Support for custom shaders
- Dialogue system (Gum)
- ECS architecture (Bang)
- Seamless integration with the Aseprite pixel art editor
- Solid foundation based on FNA
- Runs anywhere FNA does: Windows, Mac, Linux, Android, iOS, Xbox One, XBox Series S|X, Nintendo Switch, etc.
Many thanks to @isa and @saint11 for making Murder available to us!
Let’s go!
Ready to get started? Start with the “Hello, Murder!” game and move on from there:
Resources
History
If you’re looking for the old version it’s here:
September Walkthrough