Import Sprites
Let’s get our Aseprite work into Murder.
Murder has a resource import utility that keeps watch on files in the /resources folder. When an .ase or .aseprite file is added or updated, Murder will update the appropriate in-game asset accordingly. This update will take place even while a game is running.
In this chapter, we’ll:
- Locate the generated asset
- Save the asset
Locate the generated asset
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Launch the Architect if it was not already running.
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On the Assets tab, click Generated. The Aseprite filename should appear here, in a folder structure matching that of the /resources folder. A new asset is created for each named slice in a given Aseprite file.

There is one caveat – a file saved here will only be recognized if the file save date is newer than the timestamp of the last atlas generation.
So if you are having trouble getting Murder to recognize the file, open it and re-save it. (If you’re running MacOS or Linux you can use the
touchcommand.)If you are having trouble getting the Architect to show the file, press the F1 key to pop up the Console. When a file is added it will show up here.

Save the asset
- Press Save Asset to save the new asset as a .json file.
Next steps
In the next section we will discuss the use of the Sprite Facing component.